At Pixar since 2000, John modeled sets and did articulation and effects on Oscar-winner Finding Nemo, was technical lead for sets on the Golden Globe-winner Cars, and sets supervisor on Up and Cars 2. He was the supervising technical director on Disney-Pixar’s 2016 feature, Finding Dory, and recently completed work as the supervising technical director on Coco VR.
Attend Tim Johansson’s session to learn about Unity 2018.1’s new C# job system for game code, as well as a new (experimental) Entity Component System implementation to go along with it. These new technologies make it possible to write highly performant code using C#, enabling you to make games with a higher frame rate and better battery life, while maintaining simplicity across both small and large projects. This session will explain the benefits for Unity developers and how you can easily get started and attain great performance with Unity 2018.1.